Thursday, 2 January 2014

Deck of Truth - 2014 Beta Rules

Mufassa knows his stuff.

Hey! Get a standard deck of playing cards and at least one other person to play with. This is... 

Deck of Truth! 


Rules


Players take turns drawing cards off the top of a shuffled deck of cards. When a player draws a card they get to direct personal questions to the other players according to the following instructions:
  • The suits matter in all that follows, any questions asked must relate to the theme corresponding to the key below:
    • Clubs        - Questions about conflict/arguments.
    • Diamonds - Questions about the future/plans. 
    • Spades     - Questions about the past/nostalgia.
    • Hearts      - Questions about love/romance.
  • If you flip over one of (2,3,4) then ask as many Yes or No questions' to individuals within the group as the value of the card drawn. You can distribute these however you like. You can even ask the same question 2-4 times to different people. Your choice.
  • If you draw any card from (5,6,7,8,9,10) then subtract 5 from the value of the card and first ask that many Yes and No type questions before then asking one open ended question to one person. (e.g. you draw a 7. You ask 2 Yes/No questions as in the previous bullet point and then ask one open ended question to one person.)
  • If you draw one of (J,Q,K), then you get to ask one person an open ended question and one follow-up question relating to their answer if you so wish.
  • If you draw an Ace, then the rest of the group gets to either individually ask you one Yes/No question each or collectively agree on one open ended question to ask you.
  • You can also include Joker cards in the deck. If you flip one of those you ask one open ended question that the entire group is capable of giving a substantive answer to and give everyone a chance to give their answer. 

This game is great for bringing people together. Obviously there are certain things which people may not feel comfortable revealing or talking about for all manner of reasons so please consider this. I designed this game for cool people to play together so further to the rules above:

  • Be cool or you're not allowed to take part.
Have fun!

by Jak Marshall

Tuesday, 31 December 2013

TW: R*pe; Reactions to 'The Day the Laughter Stopped' from Hypnotic Owl.



Ludum Dare is a rapid game creation community, creating fully playable games in weekends or even within 24 hours. One contribution from the independent studio Hypnotic Owl with the title The Day The Laughter Stopped is worth playing before you read my initial reaction to it but the game does come with a HUGE TRIGGER WARNING. However, this trigger warning is on the start menu for this game so you can read it there*

Reaction

I'm not great with horror games as the tension really does get to me and I really wanted to stop playing so as not to see what happened next but since humans can't always easily 'press quit' or 'try again' I carried on and just felt dread the whole time. So well done game.

I felt super nervous as I went on and although my choices even from the start weren't what I wanted to happen I felt that the character of the protagonist was believable enough that I didn't feel like the game lost too much credibility there. I tried to get away from the situation but the story kept justifying why I couldn't do so. However, I found it believable that someone could feel and act in that way so that was acceptable to me.

I was happy to see that they didn't go for the 'random attacker' for the game's villain. What they went for was much closer to the reality with the attacker being someone that the protagonist had some degree of truth and faith in, as well as the attacker being part of the protagonist's social circle/local community.

The trigger warning* is welcome but I feel this game is important for those least likely to be triggered to really try and engage with without imposing your own will and experience on the 14 year old girl you're meant to be playing as. If you get into the RP of it reasonably well this game will get to you, but I think the privileged of us really need getting got to quite frankly.

*which by the way is really quite stellar and hugely considerate.

by Jak Marshall